Last edited by Kagashura
Saturday, July 25, 2020 | History

2 edition of Pervasive games found in the catalog.

Pervasive games

Markus Montola

Pervasive games

theory and design

by Markus Montola

  • 49 Want to read
  • 4 Currently reading

Published by Elsevier/Morgan Kaufmann in Amsterdam, Boston .
Written in English

    Subjects:
  • Alternate reality games,
  • Fantasy games,
  • Games and technology,
  • Games -- Design

  • Edition Notes

    Includes bibliographical references and index.

    StatementMarkus Montola, Jaakko Stenros, and Annika Waern.
    ContributionsStenros, Jaakko., Wærn, Annika, 1960-
    Classifications
    LC ClassificationsGV1469.7 .M66 2009
    The Physical Object
    Paginationxxiii, 312 p. :
    Number of Pages312
    ID Numbers
    Open LibraryOL23842667M
    ISBN 100123748534
    ISBN 109780123748539
    LC Control Number2009502461

    Pervasive Games: Theory and Design: Markus Montola, Jaakko Stenros, Annika Waern: Books - (8). The chapter concludes with considerations about how pervasive games went from research to application and how that relates to budget and marketing efforts. Finally, it provides recommendations for further reading and some research questions towards using pervasive games in mobile educational research.

    Pervasive games are games where the game world blends with the physical world.. Subcategories. This category has the following 3 subcategories, out of 3 total. About the Book Author Earl Boysen is the founder of and was an engineer in the semiconductor industry for 20 years. He coauthored the first edition of this book as well as The All-New Electronics Self-Study Guide.. Nancy Boysen has written more than 60 books on technology. She is senior editor for and runs

    ii Dissertation for the Degree of Doctor of Philosophy, Ph.D., in Business Administration Stockholm School of Economics, Persuasive Pervasive Games: the Case of Impacting Energy Consumption.   Pervasive Games by Markus Montola, , available at Book Depository with free delivery worldwide.4/5(43).


Share this book
You might also like
press gallery.

press gallery.

The dragon with red eyes

The dragon with red eyes

World Explorer - People, Places, And Cultures

World Explorer - People, Places, And Cultures

Marriage Rainbow Certificates

Marriage Rainbow Certificates

Take a stand for peace, jobs & equality

Take a stand for peace, jobs & equality

Unspeakable Comfort

Unspeakable Comfort

Computer programs for building cost appraisal

Computer programs for building cost appraisal

Early Berthoud

Early Berthoud

Gregory, Maw, and the Mean One

Gregory, Maw, and the Mean One

Coast and Geodetic Survey deficiencies. Letter from the Secretary of the Treasury, transmitting an estimate from the Superintendent of the Coast and Geodetic Survey of appropriation to supply deficiency for expenses of that bureau for the current fiscal year.

Coast and Geodetic Survey deficiencies. Letter from the Secretary of the Treasury, transmitting an estimate from the Superintendent of the Coast and Geodetic Survey of appropriation to supply deficiency for expenses of that bureau for the current fiscal year.

Portable electronics data book

Portable electronics data book

Aptitude tests for mathematics and statistics

Aptitude tests for mathematics and statistics

Infection in surgical practice

Infection in surgical practice

Freshwater ecology

Freshwater ecology

physiography of Sequatchie Valley and adjacent portions of the Cumberland Plateau, Tennessee

physiography of Sequatchie Valley and adjacent portions of the Cumberland Plateau, Tennessee

Pervasive games by Markus Montola Download PDF EPUB FB2

He has published about a dozen book chapters and conference papers on Pervasive Games and is a known expert on the topic of pervasive games. The most significant award given to Markus Montola is the three-year research grant from the Finnish Cultural Foundation: Only are given to each broad field by: "Standing at the intersection of games, design and theory, the authors of Pervasive Games: Theory and Design, bring fresh air into game studies with this look at the field of ubiquitous play.

Deeply connected to critical game studies, and filled with design case studies, this book is an excellent source for those involved in the design, study.

He has published about a dozen book chapters and conference papers on Pervasive Games and is a known expert on the topic of pervasive games. The most significant award given to Markus Montola is the three-year research grant from the Finnish Cultural Foundation: Only are given to each broad field annually/5(8).

I really enjoyed this book as it was interesting to read. It presented many examples of pervasive games, and also raised some questions and tried to answer some others.

It provided a few guidelines. One thing I've gained from this book is being able to detect what a pervasive game is and recognizing one.4/5. The Book «Pervasive Games: Theory and Design "Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces.

Now games can be designed to be played in public spaces like streets, conferences, museums and other non-traditional game venues. Pervasive Games - Table of Contents The book is divided in three parts: 1) Theory, looks at the concepts and history of pervasive gaming.

2) Design, is a practical part giving guidance for practical work with pervasive games. 3) Society, looks beyond pervasive games, discussing their cultural and societal relevance in a larger : Markus Montola.

Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books) Markus Montola, Jaakko Stenros, Annika Waern. This is an extremely smart and engaging book - it works as introduction and as authoritative overview, but it's lively and interesting and without any of the tedium one associates with that sort of volume.

Very highly recommended. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made.

For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of. He has published about a dozen book chapters and conference papers on Pervasive Games and is a known expert on the topic of pervasive games.

The most significant award given to Markus Montola is the three-year research grant from the Finnish Cultural Foundation: Only are given to each broad field annually. Jason Farman is an Assistant Professor at University of Maryland, who has used Pervasive Games as material on his has published an academic review of the book in the Journal of Gaming and Virtual Worlds, Volume 2, Issue 3 ().

We were happy to notice that he’s highly appreciative of the book: Pervasive Games is largely a success because it. Emerging quickly from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces.

Now games can be designed to be played in public spaces like conferences, museums, communities, cities, buildings or other non-traditional game venues and game designers Cited by: This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements.

In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. A pervasive game is a game that uses real world locations in game play.

For example, people may interact with virtual game characters in real world locations using a mobile device. In many cases, pervasive games are multi-player games that may involve physically meeting to complete game stages.

The book Digital Cityscapes categorizes "playful activities that use mobile technologies as interfaces and the physical space as the game board" into four categories; pervasive games is said to be the most general, with urban games, location-based mobile games and hybrid reality games being successively more specific.[6]Followers:   Pervasive games are very new, and by their own pervasive nature, difficult to study in an organized manner.

However the authors did a good job covering many topics, from the social implications to the salient features of pervasive games and even marketing of these games. The book stays clear from technologies, which I believe was a good decision/5(7).

Get this from a library. Pervasive games: theory and design. [Markus Montola; Jaakko Stenros; Annika Wærn; International Game Developers Association.] -- "Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world.

Get this from a library. Pervasive games: theory and design. [Markus Montola; Jaakko Stenros; Annika Wærn; International Game Developers Association.] -- Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world.

Designing Pervasive Games for Learning. This book is structured into 13 chapters, including reports on mobile guides, infrastructure and user modeling, the use of stationary devices. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved.

The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what. Much later, in [29] the authors discussed feedback in pervasive games and presented their work on Haptic Airkanoid, an extension to Airkanoid.

pervasive: [adjective] existing in or spreading through every part of something.This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements.

In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive : Springer International Publishing.This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements.

In the computer game industry, the use of a game engine to build games is .